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 Discuss this update in the discussions sectionstellaris shattered ring blockers <u>; About Stellaris Wiki; Mobile viewThis page was last edited on 28 May 2019, at 23:36</u>

Shattered Ring Question. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Hive Worlds, Machine Worlds, and Shattered Ring Worlds. You also get 3 blockers which, when cleared, grant 200 minerals each and 50 motes, crystals, or gases, so that you can afford to build those pricey arcologies. Regarding using 0% habitability breeder worlds to supply the shattered ring, this ring is "only" a size 25 planet, its districts are 2 jobs/2 housing. The min-max science output setup would have you build consumer goods buildings and scientist districts and just sit in your ring and turtle, but that only maximizes. They are something that you might work to fix minor amenities issues instead of a clerk, or to delay building a holo-theatre, or. And if what you want is a challenge, Doomsday is better than Shattered Ring. . With the way things are currently setup, only megacorps and mercantile empires have reliable energy credit source with Shattered Ring, which is okayish, but I have a few suggestions. Celestial bodies may have resources which can be harvested by orbital stations. I fixed it by. Stellaris - Shattered Ring World Blocker requires Global Energy Management Tech [v3. Loading up on research early game is a great idea. Shattered Ring QoL suggestion : get the option for Mega-Engineering after clearing the blockers. Similar to Shattered Ring, you have another special feature, the Abundant Stockpile, which will generate strategic resources to pay for up to 1 of each district after you've built them. true. Stellaris. Ringword Trade Districts now provide 2 Trader jobs and 6 Clerk jobs (was 2 Merchants jobs and 6 Clerk jobs). 1 the first public patch in the 3. The event switches the appearance of the starting ringworld to match the shipset selected by the empire, but has no gameplay impact. If you have colonizatable segments as a Ring World start, the other two segments have blockers. 2-3 armys by themselves are pretty much enough to get you through the mid game pretty easily. Set the economy to militarized and avoid running artisans as much as you can. What is the Best Starting Solar System in Stellaris. 5 from capital, +~3x2 from guaranteed colonies and probably gets at least one or two more >60% habitability planets. Both of the ones I colonized say they have 0% habitability despite the tooltip math suggesting I should have 90%. ago. Shattered Ring with Guaranteed Habitable Worlds? Thread starter MD. Each can support 90 districts once blockers are cleared. Which is arguably worse than keeping it as a relic depending on your needs (as a general info comment not specifically an argument against it). A new Stellaris update 3. I am surprised you are having issues but I also understand. Version. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroOrigins are a way to decide the beginnings of your society and can make all the difference to your gameplay. This civilization inhabits a Ringworld built by unknown forerunners. txt and removing lines 340 to 357 of fix_ring_event. I don't see any way to fix it other than to overhaul the segment you start on to not be a standard ring segment. 4. swords and bows and magic) but I'm pretty sure Darktide's story is you cleansing a hive city of chaos fanatics, who were the corrupted humans that used to live there. Explorer (Subclass) subclass_scientist_explorer. Once repaired, it can be colonized as normal. One thing you can do is try to clear some of the blockers while it is colonising, which will at least give you some habitability when they start off. Ringworld start still has some good benefits: Access to the 3 strategic resources from start. Megacorp on Shattered Ring (Fanatic Xenophilie + authoritarian) (Indentured service + Public relations) > All the extra trade value and ease of getting a trade fed going lets you easily turn your ring world into a merch/science world when you clear the blockers and buy enough minerals. So yeah, it's good. Shattered Ring's conceit is that scrap-miner districts are more pop-efficient than regular mining district-homeworld alloys, even for machines that don't have split alloy-CG industrial districts. In order to repair the shattered ring you'll need to clear every blocker which requires some additional techs for the segments you don't start on. (Note: patch 3. ago. Normal gets +4. Ask for migration treaty and now you got a human. All the benefits with 0 the downside. There are four blockers on the shattered segments that reduce max habitability by -25%. Even a flat 40% would be enough to work on. 6. . Council. Lame. 1. Because it's a meant to be. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroShattered Ring: Even as a robot empire, the AI fails to take advantage of the new system, so they play it the way it was in 3. I think you need to colonise it then clear the blockers or something like with your original section. Masterful crafters seem to be giving most out of all civics. HappyMurloc May 11 @ 8:07pm. They get trade district in stead of generator district. Your race has perfect habitability on ringworlds, including the other two shattered ringworld segments once you have cleared the four blockers reducing it, same habitability as others on gaia and ecumenopolis, and for other planets there are robots, migration treaties, the slave market, or conquest to get. I literally abandoned ringworld start after the popgrowth rework and ring nerf. Now they both work as Shattered Ring worlds, but with blockers that reduce habitability to represent being. 2. ; About Stellaris Wiki; Mobile viewThis page was last edited on 28 May 2019, at 23:36. So not only do you get a free ringworld, you get the resources to build all the districts with 0 upkeep. Choke points are key to properly utilizing this new nerfed version of shattered ring. The mining district aren’t bad on the shattered ring and you can lean into that with alloy miners as a strat. Make a blocker for EVERY segment, instead of only 3 blockers, and make it cost as much as opening an ecu (but something different). They changed the ringworld start in a recent update, the other sections now take the place of guaranteed habitable worlds and have blockers on them that reduce the habitability of the sections. Nevertheless, it is still strong enough of an origin to make this list. The first is an energy producing job, swapping out the clerk job on Shattered Ring. Instead of providing +30% of their resource to SR miners, with another negative effect and the risk of causing blockers and devastation, they can now only be built on planets with SR mine deposits, provide +1 job per mine, and boost the corresponding refinery job while adding extra upkeep. With the way things are currently setup, only megacorps and mercantile empires have reliable energy credit source with Shattered Ring, which is okayish, but I have a few suggestions. Additionally, since it's easy to unlock all the building slots on your ring. Stellaris. However, a planet can only have one anomaly on it - use the console to add a different anomaly instead to replace that annoying one. This page was last edited on 15 September 2023, at 08:47. But when I try settling it I have a habitability of 0 % despite it being a shattered ringworld biome. Sol. I fixed it by replacing lines 378 to 425 of fix_ring_event. It feels bare and empty by comparison. problem with it is that your research segment shouldn't be openable early game. 2 other segments have 25 pop primitive colonies, ready for nihilistic acquisition. Go to Stellaris r/Stellaris. While it's nerf to organic science games has made it a much lower tier for organics, it's still an extremely strong start for machines who don't care about habitability. The Ring world sections that aren't usually available until later are both available with 0 Habitability. #10. Shattered Ring; Every empire has a way to get around the habitability trait. Use a Colossus to crack all three parts of the Shattered Ring. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. So the first issue is that MEs always have shortages of stability and amenities in this patch. THe new blockers have flavors like "Unstable Vacuum Fields, Shtorting Power Grids, Malfunctioning Reactor. AI with shattered ring origin, then just play the game. Support. DA Shattered Ring, as you mentioned, is the top slot. You can still get research districts after you clear all the blockers and then repair for muchos alloys. It feels bare and empty by. I guess you were right. * Habitat and Void Dweller Balance Changes:Personally, my favorite origin for a megacorp so far is Common Ground. The special ones require various early game techs to remove. 修复破碎之环. Trait (scientist) ID. Having 3 25+ sized planets that have trade districts is kinda powerful. But those blockers need some techs (like. 29 Badges. I've tried a few starts to this and I just don't have the strategic resources nearby or I haven't gotten the research to exploit them to really take…With the megacorp you can generate trade value Like a monster with your ring world in mid an late game. Void Dwellers is a much, much slower start with the potential of exponential growth once your empire is set up. Finishing this project will restore the fixable segments into Shattered Ring worlds with many blockers on them. Seems as thought the problem was resolved. Coming back to the game after a while. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroAll Blockers removed Gestalt Consciousness unless Rogue Servitor; Repair the Shattered Ring 3600 10000 Ring World No features: Districts are converted into Segments at a ratio of 5:1; Mineral Purification Plants and Mineral Purification Hubs buildings are removed; Shattered Ring World Mega-Engineering technology; All. I guess you were right. Reply. The special ones require various early game techs to remove. If you go mercantile as your first tradition tree, it's easy to have tons of merchants making you tons of trade. 20 researchers right from the start is a hell of a head start. 35 Badges. 5 from capital. Most of the time you had to get lucky and find one first or fight until you could claim it. I haven't quite gotten as far as the empire modding phase, just got stuck at the custom solar system part. One of the largest, most complex, and most demanding 4x games out there, Stellaris is a sci-fi gamer's dream. Slight correction, here: all you have to do is clear the tile blocker that gives you 400 minerals and 100 exotic gas, and only costs 500 energy to remove. Settle the planet and wait for the colony to establish. ; About Stellaris Wiki;. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have. 5 growth for normal empires (only guaranteed planets, probably more realistically 14 or so). It got an update in 3. Start a new game with the Shattered Ring civic. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Normal gets +4. I wrote them in a comment and. ThePinkTeenager Queen • 2 mo. Everyone uses it in the mutiplayer. Shattered ring is probably the best for megacorp. Update to Paradox's new Shattered Ring. You just replied to a comment over 4 months old. Once there are no free district slots left on the planet, the planet is destroyed, turning into a shattered world and all pops are resettled to. Content is available under Attribution-ShareAlike 3. But the 2 shattered ring sectors, have a 0% habitability cap, so they will not colonize them, and you cannot remove those blockers while not having colonized them. I have 3 shattered rings segments, 2 of which have 0% habitability until I get rid of certain blockers, 3 of which. You will gain most your minerals from chomping planets anyways. Shattered Ring is basicly, with a few exceptions, the same as the 'Ocean paradise', 'Life-seeded' or 'Remnants' origins without the stories, planetary features and other bonuses. The Ring world sections that aren't usually available until later are both available with 0 Habitability. I wanted to try the shattered ring origin with the changes that I saw in the 3. Chance of getting mega structure repair is actually boosted if you have a destroyed mega structure in your empire. Its like how the life seeded origin sets your species preference as gaia world. Shattered Ring - restoring the 'Irreparable Damage'. It got an update in 3. And maybe each segment can cost alloys to build on the shattered ring, due to restoration. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Play Shattered Ring start. I've been trying to run shattered with but I only get one section to colonize and the other I have to repair still. Ring gets +4. AI having more civics than warranted). Which consumes 12 minerals. 6 also includes new galaxy shapes to explore, new story events, a new. If. The new system makes the other two segments colonizable from the get go-- but at 0% habitability due to four blockers that each reduce habitability by 25%. Ring world origin should still allow you to colonize whatever your species planet type is. Good Morning can someone tell me , the info says Habitability preference set to Ring world. In this Stellaris Federations Let’s Play, we are the SURVIVORS. However, miner jobs. They wouldn't want to live on them anyway. Machine worlds are a terraforming option, and are more about having your existing worlds become more efficient (and less appealing to others), and not about creating more space. Getting basically no bonuses but still being able to colonize from the start of the game is still better than Shattered Ring, which actually penalizes you for no advantage until you get Mega-Engineering and 10,000 Alloys. I started a new game with the ringworld origin and colonized the two habitable shattered sections. Shattered ring is too short on habitable worlds to waste the good worlds on redundant trade production, and doing so misses on the value- and the authoritarian synergies- that scrap miners and CG-clerks offer in terms of running up your early-game economy into something for early-game wars to establish dominance. aditionally any world that is not a ring world will not have good habatabillity. The ring world requires a bit more to get a resarch district to open. You could incorporate some random events and terrain blockers on the ring to represent parts of the planet used to repair it. Kinda inspired off both ocean paradise and. You need to research some early techs to be able to clear from the sections to allow decent habitability and then zero point power research to fix the +100% building and district upkeep cost to return them to be "normal. This way they will be somehow useful. There is one final blocker that increases all building/district energy upkeep by +200%. This is probably going to swing the mod back from the previous state of "worse than the origin version" to "better than the origin version", but I'm not overly concerned about the balance here. As part of the Custodians’ work on the 3. Miscellaneous: Void Dwellers can take traits that are pretty much irrelevant to them, like Non-Adaptive,. The last one requires zero point power tech. 0 (313b) Game Version Orion v3. * Added add_blocker effect (which unlike add_deposit will let you have control over which deposit. ago. Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. Worth noting that after the recent 3. There are four blockers on the shattered segments that reduce max habitability by -25%. #1 Laubwechsel Jun 14, 2021 @ 1:15pm Yes the author updated the mod and the new segment now spawns. If it can be understood and fully repaired it will grant them great power. 5 growth vs >10. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade value. g. Still though, shattered ring was always ridiculously powerful for tech rushing and then dominating the galaxy after 50 years. 5: very poorly. Apart from this, Stellaris patch 3. Still feel like NOT colonizing any planets as shattered ring start would be way cooler, what if habitats above uncolonized worlds on shattered ring gave some sort of boon decision to rings. Researching some early-game technologies will allow you to clear those blockers. See no tech requirements. could always not have the blockers give 100 strategic resources, and resource generation. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroHaven’t tried it in any of your PvP games, but shattered ring trade build has been quite strong in my PvE games. Homeworld is a Shattered Ring World Start with 3 Decrepit Tunnels blockers Start with 4 Ancient Rubble blockers Agrarian Idyll Anglers Trawling OperationsStellaris. I don't know how it compares to mine: Within 4 jumps radius, I had 2 decent worlds, a 20+ gaia, a 13 gaia, another 3 extra very good worlds, and 5 jumps away a relic world. Unless you’re xenophobe or otherwise challenged for migration treaties, shattered ring is really solid. aroddo. Except for Machine Empires: who suffer none of that and who get the actually good energy district version. Volkov_The_Tank Despicable Neutrals • 5 days ago. Don't worry about building up or repairing the Ring World in the early game, you won't have the tech for it. Paradox Store. No real bonuses, no real penalties. . Massively increases the weight of Mega-Engineering tech, so you will roll it earlier. All megastructures excluding habitats and gates are considered such a involved investment of resources of an entire galactic empire that they are not reversible. Content is available under Attribution-ShareAlike 3. They are implemented as size 25 shattered ring worlds / guaranteed habitable worlds with quite expensive blockers (4 each, each reducing max habitability by 25%), so it’s a „good origin“*. Use a Colossus to crack all three parts of the Shattered Ring. It was last verified for version 3. Very good for traders and lithoids can have an advantage to get rid of the blockers. 10) of the game. It's still good with machine empires, since they don't care about the habitability. Shattered ring start empires have 0 habitability on their "guarantied habitable worlds" shattered ring segments. Repairing Shattered Ring Segments now qualify you for the Galactic Wonders AP. Do check if that is still there. That is the old mirror universe Doorway variant. Researching some early-game technologies will allow you to clear those blockers. Expected. 6 "Orion" Open Beta - General Feedback Thread. This is not only working as designed, it is something that is fairly easy to deal with. Origin: void dwellers (excellent, but more micromanagement) or remnants (pretty good, but less micromanagement) Species traits: intelligent, natural engineers, rapid breeders, unruly, deviants. The Last Baol relic activation Habitat Ring World; Shattered. Well now you can get three. CURRENT GAME: Stellaris: Federations We're playing on Grand Admiral as a Driven Assimilator with the Shattered Ringworld origenWHAT TO SUPPORT ME AND THE CHA. Offices counter most of ring's problems, remaining can be solved with tech and diplomacy. Having some small mercy habilitation would be a nice start. Please read through the new rules for the forum that are an integral part of. However, I've found two main issues with this approach: 1. ago You're not missing anything. It would be pretty overpowered if they had 100% hab on shattered ring sections. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). The broken ring world offers no planetary bonuses or features at all beyond what resources removing planetary blockers provides . Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Not only do you get a ring world but the Cybrex warframe is basically the best army unit I've found yet. No jobs required. Hameshy;. There is no real tension between getting machine worlds or getting ringworlds, you can happily have both. A ring world involves destroying all local stellar bodies to move all its materials into a giant ring around the sun. Thread starter punkkk; Start date Mar 23, 2021;. As soon as you can build robots, colonize a world with organics. '. Either change the tech requirement for the blocker, or maybe make it so ONE of the potentially three ring segments you get has generator districts instead of trade. Other than that its a gigastructures equivalent of shattered ring start with almost unlimited districts locked behind huge tile blockers. All Blockers removed Gestalt Consciousness unless Rogue Servitor; Repair the Shattered Ring 3600 10000 Ring World No features: Districts are converted into Segments at a ratio of 5:1; Mineral Purification Plants and Mineral Purification Hubs buildings are removed; Shattered Ring World Mega-Engineering technology; All. Thankfully, Paradox listened to the community and finally made balance changes to Hiveminds, Machines and especially Synth Ascension. I can't colonise any other planets except a relic planet that I have nearby. Malfunctioning. If the Plantoids DLC is installed, they will also have the Phototrophic trait. Habitability on colonized Shattered Ringworld Segment Habitability Debuffs are taking effect Species Traits. The issue is that it takes 10,000 alloys to repair each of the other two sections, and those are resources you could have used for war. * The Shattered Ring starting segment is now a size 25 habitable world with normal districts. Which is not bad, but the Ring World districts were strong… Now you need the Mega-Structure tech to get the districts Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. assuming you can get some decent planets to expand too your best served hyper specializing the initial segment into tech/industry and using. Cybrex has so many benefits while most of the rest only have 1-2. Open with mercantile so you can pick up the consumer benefits policy, which the whole thing is based around. • 4 yr. This is not a complete list. (once the Habitability cap blockers are cleared, of course). ; About Stellaris Wiki; Mobile view Of course, as was alluded to above, developers wanted the progression for the shattered ring to resemble that of the relic world from the Remnants' origin. Well now i also tried some runs as Machine in the Shattered Ring start, and i found this extremely weak compared to the regular Ring empires. Reply reply Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. Shattered ring is the silly OP one that the multiplayer community has probably already banned. Shattered Ring For many players, the Shattered Ring start is one of the best ones for multiple empires. and a steady supply of exotic gas. It's worst then life seeded. I feel that as a Shattered Ring empire, at some point we should get an option to restore our ring to its former, fully operational glory – and that includes the 'Irreparable Damage' section. ThePinkTeenager Queen • 2 mo. Honestly, Prosperous Unification is probably the most consistently powerful start. Almost every problem with Stellaris (including the redundancy of Ring Worlds) stems from the pop growth workaround to mitigate the late-game. Yes you can settle the other segments bit they have 0% habitability and are full of blockers including 5 special ones. Tall Determined Exterminators Guide, great way for new players to learn the game. It has some very interesting districts, but in the end. 3- Pick Natural Neural Network as your other civic. Leaders can have multiple veteran classes via traits but the UI will only display the first one. I don't think much more needs to be said about it. Ok. Under one rule is really fun. And on that note, I'm definitely looking forward to the Shattered Ring origin coming in Federations. There should be absolutely no difference between single player and multiplayer balancing. 0 unless otherwise noted. "The Shattered Ring World can be repaired, unlocking special Ring World Segment Districts. It is 0% hab for everyone, even machines and you can clear blockers reducing it. after the update of Stellaris Evolved, which added a new menu of areas with Gigastructures, after the demolition of mineral extraction areas, they cannot be restored, as well as some bonuses disappear in planetary features. i wish they would add a "ringworld sol" variant of. Mod allows to remove the Interloper from Shattered Ring origin with a planetary decision, fix the shattered segment, set a proper ring segments sequence and make the starting ring segment of your graphical culture and not some rando dead precursor's. Ringworlds start of extremely powerful and that power allows you to snowball. I think the 2 other sections should count as 2 guaranteed starting planets and colonizable from the start, with the option to repair them. then just build more, especially that research institute building to get more research per researcher and just keep stacking. Either of these origins will overwrite your species original choice of habitable world. . 3. This can work against you. But when I try settling it I have a habitability of 0 % despite it being a shattered ringworld biome. Recently I got into modding Stellaris in (I guess) the quite usual way: by wanting to create my custom species and their starting system. The last one requires zero point power tech. If you want something OP for the sake of it, just cheat. Each part of the ring can be specialized into various aspects of production,. Mousing over it shows me that I do have 100% habitability on it, but that I have a species habitability cap of 0% on it. About three years had passed when I noticed that my number of free districts hadn't changed, and my total number of available districts seemed to have dropped. Description. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). Arcane Generator will still produce base upkeep cost for you, but you'll get to keep 10% of it (1 energy and 0. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe Ring world sections that aren't usually available until later are both available with 0 Habitability. Remnants looks like one of the best technocracy tech rush origins, although not sure if it'll beat the pop growth of mechanist. Jan 2, 2018. Ring gets +4. In fact, do it quicker than that. I also took a while to notice the blockers, and just thought the ring world origin was doodoo. ago. Scrap miners are very good in any context, with 6 Alloys of scrap miners having a better pop efficiency than an a 6-alloy industrial district you factor in. So once you’ve cleared all the debris from the shattered ring and researched the appropriate technology you can repair it into a fully functioning ringworld segment. 5. There could be some additional conditions to. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Your race has perfect habitability on ringworlds, including the other two shattered ringworld segments once you have cleared the four blockers reducing it, same habitability as others on gaia and ecumenopolis, and for other planets there are robots, migration. that one works best as a xenophile megacorp. I'm really hoping Stellaris doesn't turn into a perfectly balanced game where the only difference is the character portrait. You click on the ring segment, and then click repair. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Hive Worlds, Machine Worlds, and Shattered Ring Worlds. Yiphix. Shattered ring is too short on habitable worlds to waste the good worlds on redundant trade production, and doing so misses on the value- and the authoritarian synergies- that scrap miners and CG-clerks offer in terms of running up your early-game economy into something for early-game wars to establish dominance. When shattered ring sections are fully repaired (as of 3. and unless you are a lithoid witht the farting trait, you can't even set up a monthly gas trade without researching the tech first. Origin : Remnant (turn the capital into Ecumenopolis ASAP!) or Shattered Ring at the beginning build a lot of science ship and explore as much as possible to try to find Relic Worlds and agressively expand toward them asap and clean up the blocker with 8 research jobs asap. Very good for traders and lithoids can have an advantage to get rid of the blockers. Shattered Ring blockers now also provide -1 max districts. It could work with the existing blockers. Ring worlds are immensely powerful in the late game and are one of the best origins for those looking to play the long con in Stellaris. Go back to features and see there is now a tech requirement. Check the mining districts again, they are not like your normal mining districts, as they provide mineral AND alloy. To the best of my understanding the reason the segment is irreparable is twofold: Usually getting this particular tech takes awhile for a normal start, but ring can have majority of pops working tech jobs with little to no supporting jobs. )Features. 0 unless otherwise noted. Pop growth is the name of the game, and starting with extra is critical in the early game. The three mechanical advantages of shattered ring is it's ability to district-spam merchants in a trade build (impossible for gestalts), ability to get. Shattered Ring. iirc, it's t2 shields, t2 engines, t2 starbase, and t2 something that i can't remember. Shattered Ring's conceit is that scrap-miner districts are more pop-efficient than regular mining district-homeworld alloys, even for machines that don't have split alloy-CG industrial districts. 914,7 KB · Views: 0 ironman. or a pop while also adding a "Lithoid Devastation" blocker to the planet, which reduces its maximum districts by one. I made the. CalamitousVessel Devouring Swarm • 2 mo. ) Polluting Megacorp build: This build is all about consumer goods and alloy production. After all it is a "shattered ring" a damaged ring world. Paradox Forum. When you break it all down, the tech you get from all the resources you spend clearing those blockers is basically what you would have gotten from just instead investing those resources in research in the first place. The techs to improve habitability: - improved declectos. (regular empires get trade value district instead) For them its still the best origin. civics, ethics points, etc. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero1. It's functional, but loses a lot of its value for a Rogue Servitor to just coast on the intrensic power of a servitor build. It seems pretty clear it's only talking about the main segment, which can be repaired in order to make it a "Ring World Segment" instead of a "Shattered Ring World Segment". png. Civics: Technocracy + functional architecture, get meritocracy when your 3rd civic slot opens up. three blockers, three different. Discuss this update in the discussions section. ; About Stellaris Wiki; Mobile view In order to repair the shattered ring you'll need to clear every blocker which requires some additional techs for the segments you don't start on. Most even use a combination of 2 or even all three. they make it openable by giving you a blocker to clear that GIVES you the cost for the research segment, which is hundreds of a rare resource. Latest. A ring world in theory is still a fully functional planet, just with a lot less natural disasters. Instead of 2 alloy workers and 3 miners, it's now 4 scrap miners and 1 alloy worker. In a meta min-max sense, Remnant is mechanically superior. Having some small mercy habilitation would be a nice start. Shattered ring is good, but it’s more of a late game origin than an early one, and only takes off if the rest of your empire can support it through minerals. Once you solve it. Report. (Image: Paradox Interactive via HGG / Nathan Hart) The shattered ring origin starts you off on a broken ring world megastructure. There are definitely ways to make ring world not OP in the start of the game, closer to void dwellers and relic worlds in value and no one whines about those. 6. The above is why Ringworld start isnt as good anymore.